The game saves a random player credential in your browser so you can keep your wins without signing in. Your name and win total are stored on the game server. Clearing browser storage loses access to that score; other browsers have separate scores. Room chat is visible to the people in your room. The server keeps up to 100 messages in memory while the room exists, and discards them when it closes or the server restarts. Chat messages are not sent to analytics.
Optional play statistics help us understand whether people can join games, enjoy multiple rounds, and return to play again. You can play without enabling them.
If you enable “Share anonymous play statistics” in the waiting room, we save a random browser identifier on your device and send gameplay events to PostHog: loading, joining, readiness, rounds, results, approximate active play time, and country when available. We do not include your player name, room code, raw IP address, or recordings of your screen in these events.
We also count server rounds and whether they complete, without linking those aggregate events to a player. Optional statistics represent participating browsers, not verified identities. Country estimates may be inaccurate, particularly with VPNs.
You can turn optional statistics off in the waiting room. This removes the saved identifier and stops future player tracking; it does not erase previously collected events. Browser Do Not Track and Global Privacy Control signals disable optional tracking. Clearing browser storage also removes your saved choice and identifier.
The launch configuration is intended to retain analytics for up to one year. Hosting providers may separately process connection information to deliver the game.